> Forest of True Sight > Questions & Answers Reload this Page Do HSR stack?
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Old May 17, 2007, 02:40 PM // 14:40   #1
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Default Do HSR stack?

I got a wand+focus with 2 HSR 20%. Do these two stack so you get 40% or is it still 20%?
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Old May 17, 2007, 02:56 PM // 14:56   #2
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u get two chances of 20% so u have: a 4% chance of 40% HSR and 36% chance of 20% HSR
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Old May 17, 2007, 05:52 PM // 17:52   #3
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^wrong but close

If you have 2 20% HSR or HCT mods, you get:
32% to halve the casting time/halve the recharge time
and a
4% chance to quarter the casting time/quarter the recharge time
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Old May 17, 2007, 06:24 PM // 18:24   #4
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Check this post out.
http://www.guildwarsguru.com/forum/s...php?t=10040956
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Old May 17, 2007, 06:39 PM // 18:39   #5
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double recharge bonus no longer happens as of quite a while ago. simple answer is, yes they stack.
Quote:
Originally Posted by Guildwiki
Skill recharge reduction is capped at 50% from multiple sources, so two 20% HSR simply result in a 36% chance to HSR (if both modifiers kick in, you still only get halved skill recharge so chance to HSR = 32% + 4% = 36%).
And yes, even though anyone can post on wiki, this is true... it used to be you could get 2xHRT but not sonce last year sometime.
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Old May 17, 2007, 07:33 PM // 19:33   #6
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ok thx a lot for info
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Old May 18, 2007, 07:50 AM // 07:50   #7
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Quote:
Originally Posted by Soul of the Scythe
^wrong but close

If you have 2 20% HSR or HCT mods, you get:
32% to halve the casting time/halve the recharge time
and a
4% chance to quarter the casting time/quarter the recharge time
lol i think your maths needs improving 32+4 = 36, when it should add up to 40

You get 2 times 20% chances, =40, of them 4% (20% 0f 20%) will overlap = 36% HCT/HSR and 4% QCT/QSR

The update capped it at 50% so 40% speed increase is still possible.
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Old May 18, 2007, 09:34 AM // 09:34   #8
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Quote:
Originally Posted by Sophitia Leafblade
lol i think your maths needs improving 32+4 = 36, when it should add up to 40

You get 2 times 20% chances, =40, of them 4% (20% 0f 20%) will overlap = 36% HCT/HSR and 4% QCT/QSR

The update capped it at 50% so 40% speed increase is still possible.
Take your own advice.

They are independant events so the chance of only one going off is (.2*.8)*2 = 0.32 and the chance of both going off is .2*.2 = 0.04
And as someone else stated, there is a cap at 50% so the bottom line is a 36% chance to halve casting time.

Last edited by Buzzer; May 18, 2007 at 09:40 AM // 09:40..
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Old May 18, 2007, 09:38 AM // 09:38   #9
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Quote:
Originally Posted by Sophitia Leafblade
lol i think your maths needs improving 32+4 = 36, when it should add up to 40

You get 2 times 20% chances, =40, of them 4% (20% 0f 20%) will overlap = 36% HCT/HSR and 4% QCT/QSR

The update capped it at 50% so 40% speed increase is still possible.
This post is incorrect. Please check your work. I know someone else has already linked this, but it bears repeating.
http://www.guildwarsguru.com/forum/s...php?t=10040956
This post details it fully.
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Old May 18, 2007, 09:48 AM // 09:48   #10
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Quote:
Originally Posted by Buzzer
Take your own advice.

They are independant events so the chance of only one going off is (.2*.8)*2 = 0.32 and the chance of both going off is .2*.2 = 0.04
im not sure where u get this .8 from

but i cast a skill so i have a 20% chance, it fails or succeeds,

the other mod then triggers, giving me a 20% chance, it too fails or suceeds.

20+20 = 40!

In total u have a 40% chance of 1 or both of them triggering, so take away the 4% chance of them both triggering and u have 36%.

If i have a 20% chance falling over with my left leg, and i have another 20% chance of falling over with my right leg i have a total of 36% chance to falling over with either leg and a 4% chance of falling over with both.

and i have read through the afore mentioned thread and i dont agree with it, i may be wrong but im sure that the calulations are incorrect

Last edited by Sophitia Leafblade; May 18, 2007 at 10:08 AM // 10:08..
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Old May 18, 2007, 10:03 AM // 10:03   #11
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Hey! take it easy, it's on a small amount of % for godsake. God! you guys sounded like those kids in the math club back in my high school day.
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Old May 18, 2007, 10:37 AM // 10:37   #12
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Quote:
Originally Posted by MisterB
This post is incorrect. Please check your work. I know someone else has already linked this, but it bears repeating.
http://www.guildwarsguru.com/forum/s...php?t=10040956
This post details it fully.
What are you on? I don't see any difference between soph's post and the thread you link to.
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Old May 18, 2007, 10:40 AM // 10:40   #13
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You wanna Start something Etta! *Right here, right now! starts to play* hehe like id ever hurt u were having a nice friendly discussion here.

A= I have 20% chance of a HCT
B= I have 20% chance of a HCT

z:I have A chance of HCT ??? I have a full 20% chance of HCT

y:Next mod: I have B Chance of HCT ??? I have another full 20% chance of HCT

x:I have A Union B chance of HCT ??? I have 40% chance of HCT or QCT total

w:I have A Insection B chance of QCT ??? I have 4% chance of QCT (the intersection of both Casts triggering)

v: x ??? w = 36% - I have 36% chance of HCT

Last edited by Sophitia Leafblade; May 18, 2007 at 10:55 AM // 10:55..
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Old May 18, 2007, 11:01 AM // 11:01   #14
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The mods trigger separately and independently. You can't just add them together. Imagine if the chance to halve recharge was 60% instead of 20% and you'll see my point.

Here's a question: what's the chance of neither mod working? 64% yeah? Which means at least one mod kicks in 36% of the time.
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Old May 18, 2007, 11:03 AM // 11:03   #15
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64% chance of you getting no skill recharge boost
32% chance of you getting half skill recharge
4% chance of you getting quarter skill recharge
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Old May 18, 2007, 11:10 AM // 11:10   #16
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Quote:
Originally Posted by Sophitia Leafblade
You wanna Start something Etta! *Right here, right now! starts to play* hehe like id ever hurt u were having a nice friendly discussion here.
nah! just all this number make my head hurt!
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Old May 18, 2007, 11:13 AM // 11:13   #17
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Quote:
Originally Posted by Buzzer
The mods trigger separately and independently. You can't just add them together. Imagine if the chance to halve recharge was 60% instead of 20% and you'll see my point.

Here's a question: what's the chance of neither mod working? 64% yeah? Which means at least one mod kicks in 36% of the time.
The chance of both mods not working is 60%, the chance of just 1 mod not working is 36%.

If i have 3 Red beans in my left hand and i have 3 red beans in my right hand, then i have 6 red beans.

A - I have 3 beans
b - I have 3 beans

I have A union (and) B - I have 6 beans

Last edited by Sophitia Leafblade; May 18, 2007 at 11:15 AM // 11:15..
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Old May 18, 2007, 11:18 AM // 11:18   #18
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Quote:
Originally Posted by Celestial Beaver
What are you on? I don't see any difference between soph's post and the thread you link to.
There is a difference, I assure you. Sophita, I have to disagree with you. The two 20% chances do not add to 40%. I think this is your point of confusion. The simple answer is 2 20% mods stack to 36% chance, because of the 50% cap update. Don't make me show my work!
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Old May 18, 2007, 11:38 AM // 11:38   #19
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Quote:
Originally Posted by Sophitia Leafblade
The chance of both mods not working is 60%, the chance of just 1 mod not working is 36%.

If i have 3 Red beans in my left hand and i have 3 red beans in my right hand, then i have 6 red beans.

A - I have 3 beans
b - I have 3 beans

I have A union (and) B - I have 6 beans
:/

Forget the union and intersection stuff. I repeat: Imagine if the chance to halve recharge was 60% instead of 20% and you'll see my point.
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Old May 18, 2007, 11:39 AM // 11:39   #20
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the answer is plain easy, 2 20% HSR bonusses add up to 36% chance of HSR. Weather or not you understand the maths behind this is irrelivant. The OP asked for an answer, and he got the answer, this is a guild wars forum, not a math discussion.
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